Saturday, November 8, 2014

My current thoughts on the rules of Rocket Sledge

Rocket Sledge is a fun and challenging single player flying game in which you fly a rocket sledge in the night over a snowy Lapland terrain with northern flights flaming and towing a wildly swinging wagon line behind you. You can compete with other players for the highest score or improve your own record.

Depending only on your quick reactions you try to evade obstacles and dangers and simultaneously collect as many points as you can.

The speed of your Rocket Sledge is increasing all the time until you collide inevitably with one of the obstacles or dangers and your round game is over.

In the sky there are flying and floating:
- gift packages
- snowflakes
- shooting stars
- hurtling meteorite
- snowballs
- opposing flyers 

From the ground the opponent is shooting at you with a snowball cannon.

By collecting the gift packages you’ll get points per each package.  Once you collect enough gift packages you are rewarded with additional wagons to tow.

If you collide with a meteorite, with a snowball, hit the ground or the opposing flyers you are destroyed and the round of game is over for you unless you have managed to collect stars to save you.
If you hit a snowflake the steering of your rocket sledge stiffens temporarily and you’ll suffer for a while for steering problems.

If you succeed to hit a shooting star you’ll get a power up which protects you from one hit.

The speed of your rocket sledge keeps increasing all the time and the tempo of the game becomes more intense.  Flying safely may seem like good choice but the ever increasing difficulty awards those who take risks throughout the game. As time goes on you may  only collect more gift packages by depending on your quick reactions and luck.

Your objective is to collect as many points as you can.

These are my thoughts on this now and some things may change during the development.
Thank you for your interest.  Please follow us up as there is more to come…

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