Recently I have been thinking about games
from the point of view the game being free or paid. It seems that quite a many games you can
download free from app stores are not really free. Once the player is “addicted” to the game you
will buy in-apps etc..
In my opinion this is of course fine as for
the developers games are a business or if the player is using his own earned money
to buy in-apps.
The situation is more challenging, if you
are a parent and the player is your kid.
I have been following closely parents whose kids are playing and bumping
repeatedly to a point in which the kid should buy something to proceed in the
game.
Disappointingly to the kid the answer from
the parents is a no quite often. This seems
to be causing only an argument, sometimes a loud one, between the kid and the
parent. I don’t have kids of my own so I’m
observing this from outside.
A free game with the possibility to buy
in-apps makes the cost of the game unpredictable to parents.
I have concluded that Rocket Sledge will be
a paid game. In the case of kid players the
download price is going to cost for example to parents. I’d like to call this PARENT FRIENDLY game
pricing.
The other issues I have been pondering are
sounds and music. I have heard quite a many
times requests to lower the volume from the parents and people around the player .
I have concluded that switching the music
and sound on and off needs to be very simple in the game. I’d call this not only a PARENT FRIENDLY but
also an ENVIRONMENT FRIENDLY solution.
Well enough about this I need to get to writing the Rocket Sledge code!
Thank you for your interest. Please follow us up as there is more to come…
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