Rocket Sledge is developed using the libGDX java game development framework. It is a very good framework that allows cross platform development with the same code base and is packed with features.
Getting started with libGDX is pretty easy and well documented on their website. First of you need Java Development Kit 7, or JDK 7, which you can download from the Oracle website. After that you will need an IDE. I'm using regular Eclipse IDE for Java Developers and not the Android development bundle available as well. After Eclipse you need Android SDK and Android Development Tools for Eclipse, aka ADT Plugin. Please note that when installing the plugin with Eclipse it may take some time as it is quite slow. LibGDX also required the Eclipse Integration Grade. It is all detailed on the libGDX website.
Once the previous steps have been done all you need to do is download the gdx-setup.jar and use it generate your project. Just fill the text fields and select what platforms you want to select and which extensions to use and the click Generate.
Once you have done that you need to import the directory to Eclipse as a Gradle project. You can do this in Eclipse from the import menu by selecting File -> Import. The generated project is a directory with many sub folders, and while developing you will mainly code in the core/src folder. In order to develop with libGDX you have to be familiar with Java and then spend some time on libGDX sample projects to slowly learn how it all works. There are also a lot of free Java resources available online to help you get started.
In the following blog posts I will be going through more in-depth what to do with libGDX and how I have done things.
Thanks for your interest, see you next time!

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